Lumino
A co-op bullet hell where both players must work together to clear as many waves as they can!
Player 1 controls:
- WASD to move
- Q to merge/revive
- E to dash
- R to reload
Player 2 controls:
- Arrow Keys to move
- Aim with mouse
- Shoot with left click
Created for the AGDS February Jam with the theme "Two to One." The game ties into the theme by allowing players to merge into one, becoming more powerful together. Additionally, two colliding bullets combine into a single, stronger bullet.
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LuminoWebGL.zip 11 MB
Comments
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Great work, I agree, it's very polished. I love that the game is suprisingly playable solo despite being a 2 player game thanks to the unique mechanics :)
I found myself typically dying after forgetting to reload at the right time. I'm not saying you should adjust the difficulty, but personally I think I would fare better if there was a feedback (like an empty 'click' sound) to let you know you're out instead of always referring to the UI in the corner.
The enemies are well designed as well, you can tell they will be tougher just by looking!
Thank you very much, I'll actually be showing off this game during the AGDS Welcome Event so your feedback is immensely appreciated, the audio cue is a great idea, maybe some visual effect too and the difficulty may be a bit off due to a lack of testing.
Nice, aye I'm realising that it helps a lot to make a game "too easy" when showing off just so that passers-by will get the most out of it without needing to focus. It's a bit cynical, I suppose, but that's marketing
Wow this is very cool, has a lot of polish. Wish I had a friend to play it with :(